STNY is one of the oldest guilds on the Mannoroth server. We are always looking for mature players to join us for fun and conquest.

The End

August 10th, 2006 by Skier

It saddens me to say but the life of STNY in World of Warcraft is over. There are a lot of reasons as to why the guild slowly crumbled, and I’m sure that a large amount of them have me to blame. I’m sorry. However, I still feel that STNY was special because it had a core group of fun people. Thanks to all who made it enjoyable.

More Important Changes

July 23rd, 2006 by Slynt

Be sure to check out the synopsis of the latest officer meeting (in the guild issues forum) for information on more guild modifications headed your way.  Expect to see many more changes and adjustments to guild policy over the next few weeks.  As the guild strengthens, these modifications will become more infrequent.

1.12 Patch on Test Server

July 18th, 2006 by Skier

——————————————————————————–
– World of Warcraft Public Test Patch 1.12.0
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Cross-Realm Battlegrounds
– For the first time in the history of World of Warcraft, you will be
able to face off against players from other realms in the
Battlegrounds. PvP Battlegrounds link Alterac Valley, Warsong Gulch,
and Arathi Basin so that players from several realms will be
combined into one huge matchmaking pool. Replenish your mana,
sharpen your blades, and get ready for some brand-new challengers!

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Huhu Down!

July 16th, 2006 by Skier

15%, 12%, (some high percent), 7%, 4%, dead. Great job tonight guys. Way to stay focused and pull it off. Grats to our first T2.5 set piece winners and Turin on his nuts bow.

Remember, Naxx on Wednesday so get attuned.

Changes on the Way

July 15th, 2006 by Slynt

All STNY members should refer to the Guild Issues forum for information on many important changes coming to the guild.

Emeriss Slain!

July 14th, 2006 by Slynt

Thursday night we got a rare treat and had a green dragon all to ourselves. Grats to the loot winners.

NR Craftables

June 27th, 2006 by Skier

Please visit the Nature Resist Craftables page to ask for nature resist gear. Also update the list if you can craft the gear. Only guild members will see the information.

Patch 1.11.0 Notes

June 20th, 2006 by Merkor

World of Warcraft Client Patch 1.11.0


Shadow of the Necropolis

    Floating above the Plaguelands, the necropolis known as Naxxramas serves as the seat of one of the Lich King’s most powerful officers, the dreaded lich Kel’Thuzad. Horrors of the past and new terrors yet to be unleashed are gathering inside the necropolis as the Lich King’s servants prepare their assault. The Scourge marches again…

    Naxxramas is the new 40-man raid dungeon that will present even the most experienced and powerful players with an epic challenge.

General

  • The cost to unlearn talents will now decay over time. This cost will be reduced by a rate of 5 gold per month to a minimum of 10 gold.
  • Logging back in after a disconnect from the server has been greatly improved, and players should now rarely receive the message “A character with that name already exists.”
  • Temporary item buffs (e.g. poisons, sharpening stones and shaman weapon buffs) will persist through zoning or logging out.
  • Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. In addition, Intimidating Shout now follows that player versus non-player distinction, while previously it did not.
  • Periodic Healing: Spells which do periodic healing will now have their strength determined at the moment they are cast. Changing the amount of bonus healing you have during the duration of the periodic spell will have no impact on how much it heals for.
  • Reflection: Effects which cause reflection will no longer reflect triggered effects separately from their base effects (e.g. Impact, Improved Shadow Bolt, Aftermath, etc.)
  • Spell and Item Auras with Charges: These auras will now correctly remember their number of charges when you enter or leave an instance, change continents, or log out.
  • All controlled units will now be titled based on the creature type. All beasts will be referred to as Pets, for example (no matter how they are controlled). Previously, there were several inconsistencies.
  • Beneficial spells and abilities that target multiple units will no longer consume resources (i.e. mana, rage etc…) if they fail to affect anyone.
  • Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer land if target cannot be seen by the caster due to stealth or invisibility.
  • Character model transparency has been modified to fix an issue where PC’s would appear to have a large hole in their model (be on the lookout!).
  • Optimization code known as “M2Faster” is now enabled by default. M2Faster can improve performance in crowded scenes when “Vertex Animation Shaders” is turned on. This function can be turned off by setting M2Faster to “0” in the config.wtg.
    • Reduces the unique number of vertex shader permutations that we will choose to use in rendering
    • Sorts the drawing of items in the scene a little differently to reduce the number of times we re-program the vertex shader hardware.

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Scepter of the Shifting Sands Quest Line

June 13th, 2006 by Slynt

A growing number of players have begun to reach the reputation threshold necessary to start the epic quest line to craft the Scepter of the Shifting Sands. These quests are an amazing amount of fun, offer a truly unique game experience which most players will never undergo, and yield fantastic rewards upon their completion. Many of the encounters along the quest line are designed for large groups, and as such I will be hosting several raids over the upcoming weeks to provide people with an opportunity to complete this content. Keep an eye on the raid calender for details.

Anyone with questions about these quests or how to acquire them can feel free to post their inquiries in the raid forums.

Princess Huhuran

June 12th, 2006 by wink

This comming raid week we will be giving Princess Huhuran some serious attempts. From 100% to 30% this boss is a breeze, but after 30% this fight gets crazy. Please take the time to finish any world NR gear farming as well as Greater Nature Protection Potion mats. Viscidus is still in our sites but will become more “raid makeup” dependent. Stay tuned for more updates.